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Unity 5: Build a Character Dialogue System

Verfasser: Suche nach diesem Verfasser Ferrone, Harrison
Jahr: 2017
Mediengruppe: digitale Medien
Vorbestellbar: Ja Nein
Voraussichtlich entliehen bis:
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Exemplare

ZweigstelleStandort 2SignaturStatusVorbestellungenFrist
Zweigstelle: Stadtbibliothek Standort 2: Signatur: Status: Verfügbar Vorbestellungen: 0 Frist:

Inhalt

Game programmers and designers are often left to fend for themselves when learning how to write, structure, and manage efficient event systems of their own making. This course has two goals: (1) to convey how fundamental programming patterns and industry standards apply to game development and (2) to equip developers with the theoretical tools needed to inject their projects with engaging narratives, resulting in emotional player investment that comes with story-driven gameplay. This course also covers story-driven game design theory, creating the building blocks of an interactive system, abstracting building blocks into a scalable management class, and more.

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