wird in neuem Tab geöffnet
E-Medium

3ds Max: Digital Humans for Architectural Visualizations

Verfasser: Suche nach diesem Verfasser Maestri, George
Jahr: 2021
Mediengruppe: digitale Medien
Vorbestellbar: Ja Nein
Voraussichtlich entliehen bis:
Download Zum Download von externem Anbieter wechseln - wird in neuem Tab geöffnet

Exemplare

ZweigstelleStandort 2SignaturStatusVorbestellungenFrist
Zweigstelle: Stadtbibliothek Standort 2: Signatur: Status: Verfügbar Vorbestellungen: 0 Frist:

Inhalt

By themselves, architectural visualization projects can seem stale. Adding people to the renderings adds personality and a sense of realism to the images. In this course, George Maestri shows viewers how to work with 2D and 3D assets to add humans to an architectural scene. George steps you through the process of creating and rigging a character in 3ds Max and points you to some online sources where you can choose models for your project. He shows you how to manipulate your model's structure and texture to change looks. George goes into creating a CAT skeleton for your character and then skinning the character with a 3D mesh. Your character doesn't have to remain stationary. George walks through how to animate characters using CATMotion or Biped, a tool within 3ds Max.

Details

Suche nach diesem Verfasser
E-Medium: content sample opens in new tab
Suche nach dieser Systematik
Suche nach diesem Interessenskreis
Beschreibung: 01:34:40
Suche nach dieser Beteiligten Person