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Maya: Facial Rigging

Verfasser: Suche nach diesem Verfasser Maestri, George
Jahr: 2020
Mediengruppe: digitale Medien
Vorbestellbar: Ja Nein
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Exemplare

ZweigstelleStandort 2SignaturStatusVorbestellungenFrist
Zweigstelle: Stadtbibliothek Standort 2: Signatur: Status: Verfügbar Vorbestellungen: 0 Frist:

Inhalt

Rigging is a crucial step in character development and animation. A rig is the interface that dictates how your character moves and acts. And nowhere is this more important than the face: the window to your character's inner life. This course teaches you how to rig facial features for natural movement and expression using one of the leading 3D toolsets: Autodesk Maya. Instructor George Maestri shows how to prepare an existing model for rigging, use blend shapes to morph different facial features, and add joints to manipulate the face. He then dives into a real-world project, taking a model and rigging the head, eyes, and mouth controls. Finally, get tips for using different kinds of tools-constraints and clusters-to provide even more fine-grained control over facial movement.

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