wird in neuem Tab geöffnet
E-Medium

Learning V-Ray 3.0 for Blender

Verfasser: Suche nach diesem Verfasser Bradley, Brian
Jahr: 2016
Mediengruppe: digitale Medien
Vorbestellbar: Ja Nein
Voraussichtlich entliehen bis:
Download Zum Download von externem Anbieter wechseln - wird in neuem Tab geöffnet

Exemplare

ZweigstelleStandort 2SignaturStatusVorbestellungenFrist
Zweigstelle: Stadtbibliothek Standort 2: Signatur: Status: Verfügbar Vorbestellungen: 0 Frist:

Inhalt

V-Ray for Blender combines V-Ray's flexibility and unprecedented speed with one of the world's most famous open-source 3D applications. Build your rendering skills while you learn new tools for expanding your creative possibilities, in this course on V-Ray 3.0, the most recent version of this powerful lighting and rendering plugin. Brian Bradley introduces V-Ray's lighting tools for natural-looking daylight and artificial illumination, the Global Illumination system, and the Physical Camera, which gives you real-world parameters for camera control (such as f-stop and focal length). Then learn how to use V-Ray's texturing tools to build realistic surfaces, including diffuse, reflective, and refractive surfaces. Last but not least, explore V-Ray's sampling controls for adjusting the quality of your final renders.

Details

Suche nach diesem Verfasser
E-Medium: content sample opens in new tab
Suche nach dieser Systematik
Suche nach diesem Interessenskreis
Beschreibung: 02:35:34.00
Suche nach dieser Beteiligten Person